Posts Tagged “network”

Well, I think I have realized COD:MW2 is pluggin up the inter-tubes folks!  Just got Error Code 80022A07 when trying to sync my PS3 trophies tonight.  From what it sounds it has to do with the PS3 failing to talk to the PSN servers to sync.  I tried like 5 times over 5 – 10 minutes and then it finally went through.  Otherwise it would get to the same % and die.

I saw some other forums start complaining about it yesterday (what 24 hours into COD:MW2) and back in April 09.  I can only imagine servers everywhere on all consoles are just toasty from COD release this week.  I bet if you did a little research around some of the major releases you will find that some of the network based solutions (especially on PSN) get a little fussy as well.

If you get this, best solution, be patient and try to sync during another time of the day (most likely early morning when all your COD players are beginning to pass out).

Don’t delete your saved games, game data, etc.  It will come back, it is a network issue most likely at Sony and nothing to do with your PS3.

Patience is the key here.  Thank goodness.  Now if we could only have Sony put a “text” message on the screen instead of error codes.  The Sony Firmware guys must of worked at Oracle or something!

Thank you Sony for the elegant error codes!

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It’s always interesting to see what other developers use as their real workspace when they have control over it.  (Unlike cubical heck).

Once such sweet space is something Mitch Haile built.  I stumbled across it in one of me RSS feed consumption extravaganas and have to admit the space is really, really nice, but I have to say the screen real estate and mini server room/closet is very nice for a home build.

Just had to share the nerd eye candy for others to consume!

http://www.biscade.com/office/

Snaps on Flickr:

http://www.flickr.com/photos/bwa32/sets/72157607284828899/

Very nice work Mitch!  Kudos

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